- Zoids Field of Rebellion: Game Guide

    On this page we're going to walk you through some of the basic gameplay for Zoids: Field of Rebellion. To start things off, you can use Bluestacks to play the game. There are also a number of VPN services that can change the location of your tablet, without having to use a third party service to install the game, but these can occasionally affect performance.


Home | Battle | Containers | Lab | Menu | Missions | Pilots | Profile | Level & LP | Shop | Stages | Weapons | Zoids


- Zoids Rankings

    Zoids in this table are scored at level 0, the base stats that you purchase them from the shop as. You can click the table headers to organize them in order of lowest to highest stats, to determine which Zoids have the best stats starting off.

Ammunition Weapons        Energy Weapons        Melee Weapons        Reinforcement Parts        Special Weapons




Melee Weapons:
    Melee weapons are free (green) weapons that can hit any Zoid, large, small, and player inclusive. They even work on cases. However, they require you to be stationary for a split second before and after launch, making them risky to use. Because none of them have reload times, we've left those out of the stats.

    Reload: Though proximity weapons are listed as having a 0 second cooldown, that's not the case. Many black out for the cool down for at least 1 second, sometimes more. This is not tied to how much EN the Zoid has, either, so no, that's not taking the place of a cooldown. Though you still can't click a weapon when you're out of energy.


Weapon Attributes: Letters by the shot count determine special attributes about that weapon.

    C - Charge: This weapon starts out slow, then rapidly dashes to the end point.
    F - Freeze: This weapon paralyzes an enemy for about 2 seconds. They can still use Repair Kits.
    K - Knockdown: These weapons will have a guaranteed knockdown effect on enemy player Zoids.



Sort a HTML Table Alphabetically
Name Zoid Effect
10-Shot Self-Guided Rocket LauncherIron KongThe damage is spread between all locked on Zoids.
This means that it won't lose potential damage from the first row taking all of the hits.
AZ 30mm Armor-Piercing Laser Vulcan GunShadow FoxIgnores the defense of a Zoid, thus doing increased damage.
Electric FangerKonig WolfFreezes a Zoid for about 2 seconds.
The Zoid cannot move or attack, but can still use repair kits.
Pulse Laser Rifle (LS)Lightning SaixA multi-targeting weapon that slightly improves speed
Strike Laser Claw (LZ)Liger ZeroDecreases enemy defense for a short time.
Deals increased damage against Berserk Furhers.
Effects do not stack.