- Zoids Field of Rebellion: Game Guide
On this page we're going to walk you through some of the basic gameplay for Zoids: Field of Rebellion. To start things off, you can use Bluestacks to play the game. There are also a number of VPN services that can change the location of your tablet, without having to use a third party service to install the game, but these can occasionally affect performance.
- Weapons
There's a wide variety of weapons available in this game, all with varying strengths and weaknesses. Below we'll include them in their own pages. One for ammunition weapons, one for energy, and one for special weapons that have unique attributes. Some of these unique weapons may be included in their EN or ammunition pages if the stats match, but be sure to check out the special weapons page in case there's something about it that you're missing!
The below table is sortable, so you can view different weapon stats from lowest to highest, etc. Please allow a moment for the table to sort, since there's a lot of data to go through.
Ammunition Weapons:
Ammunition weapons can be very powerful, and some of the most useful, in the case of rifles. However, they all have a finite amount of ammo that can only be restocked by returning to base. There are extremely few weapons where this'll actually be a problem, but in the mean time, you always have to wait for a reload timer.
Weapon Attributes: Letters by the shot count determine special attributes about that weapon.
A - Airborne Missile: These launch into the air, and will always hit uninterrupted, even if the Zoid dies.
C - Consecutive: This means it fires 2 or more shots at once, even if there aren't 2 Zoids to lock onto.
G - Gatling: Gatling weapons rapid fire bullets, so don't be put off by the lower damage counts
H - Homing: These weapons will lock onto and curve towards their intended target.
M - Multi-target: Normally fires 1 shot, but if 2 Zoids are present, it can lock onto both and fire 2 shots.
** These weapons have special effects. See the 'Special Weapons' page for details.
In addition, weapon images will have a background color corresponding to their type. (Blue - PVP for example)
Weapon Stats:
Rarity: N for Normal, R for Rare, and SR for Super Rare.
Limits: What Zoid it's restricted to. They'll be abbreviations of the name. For example, GBR - Geno Breaker.
ATK: Attack Power. The damage it does to enemy Zoids.
Shots: How many shots it fires at once. For gats, if it has 1G5, it means 1 shot at a time, 5 until reload.
Bullets: The total number of bullets before you must go back to HQ to restock.
Range: How far the weapon can fire.
Cost: The weight of the weapon, how much cost it takes up on the Zoid.
Slot: Weapons are assigned to the left, right, or back slot. Any means they aren't restricted to one.
Sort a HTML Table Alphabetically
Name |
Rarity |
Limits |
ATK |
Shots |
Bullets |
Range |
Reload |
Cost |
Slot |
2 Shot Tactical Missiles | R | None | 161 | 2M | 20 | 14 | 3.0 | 5 | Back |
3 Barrel Linear Cannon | N | None | 200 | 1 | 60 | 8 | 5.0 | 6 | Back |
3 Shot Linear Cannon R | R | None | 100 | 3C | 60 | 9 | 6.0 | 6 | Right |
3 Shot Missile Pod (Left) | N | None | 160 | 3HM | 60 | 12 | 3.0 | 3 | Left |
3 Shot Missile Pod (Right) | N | None | 160 | 3HM | 60 | 12 | 3.0 | 3 | Right |
3 Shot Missile Pod R (Left) | R | None | 180 | 3M | 60 | 12 | 2.0 | 4 | Left |
3 Shot Missile Pod R (Right) | R | None | 180 | 3M | 60 | 12 | 2.0 | 4 | Right |
35mm Cannon (Left) | N | None | 150 | 1 | 30 | 10 | 4.0 | 4 | Left |
35mm Cannon (Right) | N | None | 150 | 1 | 30 | 10 | 4.0 | 4 | Right |
35mm Cannon R (Left) | R | None | 230 | 1 | 45 | 10 | 4.0 | 4 | Left |
35mm Cannon R (Right) | R | None | 230 | 1 | 45 | 10 | 4.0 | 4 | Right |
6 Shot Missile Launcher | SR | None | 280 | 1H | 18 | 12 | 5.0 | 5 | Back |
6 Shot Missile Pod (Left) | SR | None | 140 | 6HM | 60 | 10 | 3.5 | 3 | Left |
6 Shot Missile Pod (Right) | SR | None | 140 | 6HM | 60 | 10 | 3.5 | 3 | Right |
10 Shot Self-Guided Rocket Launcher*
| SR | IK | 50 | 10HM | 30 | 13 | 4.0 | 7 | Any |
17 Shot Assault Guns | SR | Dib | 160 | 17HM | 51 | 20 | 3.0 | 5 | Any |
AZ Tactical Missile | SR | IK | 840 | 1A | 10 | 10 | 8.0 | 8 | Back |
Buster Cannon | R | None | 253 | 1 | 90 | 10 | 3.0 | 6 | Back |
Diablo | SR | None | 224 | 1H | 30 | 10 | 6.0 | 6 | Back |
CW Exclusive Long Range Rifle | SR | CW | 336 | 1 | 40 | 20 | 4.0 | 6 | Back |
Grind Cannon | R | None | 299 | 1 | 45 | 12 | 3.0 | 6 | Back |
Double Buster Cannon | SR | None | 50 | 2 | 90 | 11 | 3.0 | 8 | Top |
Dual Sniper Rifle | SR | None | 250 | 2M | 50 | 16 | 4.0 | 6 | Back |
Heavy Rain | N | None | 910 | 1A | 8 | 12 | 0 | 8 | Back |
High Performance Long Range Rifle | SR | None | 336 | 1 | 60 | 18 | 4.0 | 6 | Back |
Hellfire * Obtained At Game Launch | SR | None | 56 | 1G | 240 | 6 | 4.5 | 6 | Back |
Long Buster Cannon | SR | None | 364 | 2M | 30 | 12 | 5.0 | 8 | Back |
Long Range Cannon | SR | None | 336 | 2M | 60 | 14 | 4.0 | 6 | Back |
Mass Production Double Cannon | N | None | 40 | 1 | 160 | 6 | 3.0 | 6 | Back |
Mass Production Launch Missile | N | None | 400 | 1A | 8 | 10 | 8.0 | 6 | Back |
Mass Production Long Range Rifle | N | None | 200 | 1 | 60 | 18.0 | 2.5 | 6 | Back |
Mass-Production Missile Pod (Left) | N | None | 150 | 3HM | 90 | 10 | 1.5 | 3 | Left |
Mass-Production Missile Pod (Right) | N | None | 150 | 3HM | 90 | 10 | 1.5 | 3 | Right |
Mass Production Vulcan Gun | N | None | 40 | 1G5 | 160 | 6 | 2.5 | 6 | Back |
Mine | R | None | 350 | 1D | 1 | 2 | 10.0 | 4 | Any |
Omnidirectional Missile (Left) | R | None | 180 | 9M | 63 | 13 | 3.0 | 4 | Right |
Omnidirectional Missile (Right) | R | None | 180 | 9M | 63 | 13 | 3.0 | 4 | Right |
Prototype Double Cannon | N | None | 40 | 1 | 160 | 6 | 3.0 | 6 | Back |
Prototype Launch Missile | N | None | 300 | 1A | 4 | 9 | 10 | 6 | Back |
Prototype Long Range Rifle | N | None | 200 | 1 | 60 | 16.0 | 4.5 | 6 | Back |
Prototype Missile Pod (Left) | N | None | 120 | 3HM | 60 | 12 | 2.0 | 3 | Left |
Prototype Missile Pod (Right) | N | None | 120 | 3HM | 60 | 12 | 2.0 | 2 | Right |
Prototype Two-Barrel Impact Cannon (Left) | N | None | 40 | 1 | 160 | 6 | 3.0 | 6 | Back |
Prototype Two-Barrel Impact Cannon (Right) | N | None | 40 | 1 | 160 | 6 | 3.0 | 6 | Back |
Prototype Vulcan Gun | N | None | 40 | 1G5 | 120 | 6 | 3.0 | 6 | Back |
Red Eyes (Left) | SR | RH | 180 | 3HM | 90 | 14 | 5.0 | 3 | Right |
Red Eyes (Right) | SR | RH | 180 | 3HM | 90 | 14 | 5.0 | 3 | Right |
Reinforced Launch Missile | R | None | 575 | 1A | 10 | 13 | 7.0 | 6 | Back |
Self-Guided Missile Pod | SR | None | 160 | 6HM | 75 | 13 | 4.0 | 4 | Back |
SL Exclusive Triple Impact Cannon | SR | SL | 140 | 1 | 60 | 8 | 4.0 | 3 | Any |
Small Double Barrel Impact Cannon (Left) | N | None | 40 | 1 | 160 | 6 | 3.0 | 6 | Back |
Small Double Barrel Impact Cannon (Right) | N | None | 40 | 1 | 160 | 6 | 3.0 | 6 | Back |
Small Double Barrel Impact Cannon R (Left) | N | None | 40 | 1 | 160 | 6 | 3.0 | 6 | Back |
Small Double Barrel Impact Cannon R (Right) | N | None | 40 | 1 | 160 | 6 | 3.0 | 6 | Back |
Small Double Barrel Impact Cannon S (Left) | SR | None | 112 | 2C | 50 | 8 | 2.0 | 3 | Left |
Small Double Barrel Impact Cannon S (Right) | SR | None | 112 | 2C | 50 | 8 | 2.0 | 3 | Right |
Small Gatling Gun (Left) | N | None | 20 | 1G5 | 150 | 6 | 3.0 | 3 | Left |
Small Gatling Gun (Right) | N | None | 20 | 1G5 | 150 | 6 | 3.0 | 3 | Right |
Small Gatling Gun R (Left) | R | None | 29 | 1G6 | 180 | 6 | 3.0 | 6 | Left |
Small Gatling Gun R (Right) | R | None | 29 | 1G6 | 180 | 6 | 3.0 | 6 | Right |
Twelve Five (Left) | SR | GR | 336 | 2M | 40 | 20 | 3.0 | 7 | Left |
Twelve Five (Right) | SR | GR | 336 | 2M | 40 | 20 | 3.0 | 7 | Right |