- Zoids Field of Rebellion: Game Guide

    On this page we're going to walk you through some of the basic gameplay for Zoids: Field of Rebellion. To start things off, you can use Bluestacks to play the game. There are also a number of VPN services that can change the location of your tablet, without having to use a third party service to install the game, but these can occasionally affect performance.


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- Weapons

    There's a wide variety of weapons available in this game, all with varying strengths and weaknesses. Below we'll include them in their own pages. One for ammunition weapons, one for energy, and one for special weapons that have unique attributes. Some of these unique weapons may be included in their EN or ammunition pages if the stats match, but be sure to check out the special weapons page in case there's something about it that you're missing!

    The below table is sortable, so you can view different weapon stats from lowest to highest, etc. Please allow a moment for the table to sort, since there's a lot of data to go through.

Ammunition Weapons        Energy Weapons        Melee Weapons        Reinforcement Parts        Special Weapons




Ammunition Weapons:
    Ammunition weapons can be very powerful, and some of the most useful, in the case of rifles. However, they all have a finite amount of ammo that can only be restocked by returning to base. There are extremely few weapons where this'll actually be a problem, but in the mean time, you always have to wait for a reload timer.


Weapon Attributes: Letters by the shot count determine special attributes about that weapon.

    A - Airborne Missile: These launch into the air, and will always hit uninterrupted, even if the Zoid dies.
    C - Consecutive: This means it fires 2 or more shots at once, even if there aren't 2 Zoids to lock onto.
    G - Gatling: Gatling weapons rapid fire bullets, so don't be put off by the lower damage counts
    H - Homing: These weapons will lock onto and curve towards their intended target.
    M - Multi-target: Normally fires 1 shot, but if 2 Zoids are present, it can lock onto both and fire 2 shots.
    ** These weapons have special effects. See the 'Special Weapons' page for details.

    In addition, weapon images will have a background color corresponding to their type. (Blue - PVP for example)

Weapon Stats:
    Rarity: N for Normal, R for Rare, and SR for Super Rare.
    Limits: What Zoid it's restricted to. They'll be abbreviations of the name. For example, GBR - Geno Breaker.
    ATK: Attack Power. The damage it does to enemy Zoids.
    Shots: How many shots it fires at once. For gats, if it has 1G5, it means 1 shot at a time, 5 until reload.
    Bullets: The total number of bullets before you must go back to HQ to restock.
    Range: How far the weapon can fire.
    Cost: The weight of the weapon, how much cost it takes up on the Zoid.
    Slot: Weapons are assigned to the left, right, or back slot. Any means they aren't restricted to one.



Sort a HTML Table Alphabetically
Name Rarity Limits ATK Shots Bullets Range Reload Cost Slot
2 Shot Tactical MissilesRNone1612M20143.05Back
3 Barrel Linear CannonNNone20016085.06Back
3 Shot Linear Cannon RRNone1003C6096.06Right
3 Shot Missile Pod (Left)NNone1603HM60123.03Left
3 Shot Missile Pod (Right)NNone1603HM60123.03Right
3 Shot Missile Pod R (Left)RNone1803M60122.04Left
3 Shot Missile Pod R (Right)RNone1803M60122.04Right
35mm Cannon (Left)NNone150130104.04Left
35mm Cannon (Right)NNone150130104.04Right
35mm Cannon R (Left)RNone230145104.04Left
35mm Cannon R (Right)RNone230145104.04Right
6 Shot Missile LauncherSRNone2801H18125.05Back
6 Shot Missile Pod (Left)SRNone1406HM60103.53Left
6 Shot Missile Pod (Right)SRNone1406HM60103.53Right
10 Shot Self-Guided Rocket Launcher*
SRIK5010HM30134.07Any
17 Shot Assault GunsSRDib16017HM51203.05Any
AZ Tactical MissileSRIK8401A10108.08Back
Buster CannonRNone253190103.06Back
DiabloSRNone2241H30106.06Back
CW Exclusive Long Range RifleSRCW336140204.06Back
Grind CannonRNone299145123.06Back
Double Buster CannonSRNone50290113.08Top
Dual Sniper RifleSRNone2502M50164.06Back
Heavy RainNNone9101A81208Back
High Performance Long Range RifleSRNone336160184.06Back
Hellfire
* Obtained At Game Launch
SRNone561G24064.56Back
Long Buster CannonSRNone3642M30125.08Back
Long Range CannonSRNone3362M60144.06Back
Mass Production Double CannonNNone40116063.06Back
Mass Production Launch MissileNNone4001A8108.06Back
Mass Production Long Range RifleNNone20016018.02.56Back
Mass-Production Missile Pod (Left)NNone1503HM90101.53Left
Mass-Production Missile Pod (Right)NNone1503HM90101.53Right
Mass Production Vulcan GunNNone401G516062.56Back
MineRNone3501D1210.04Any
Omnidirectional Missile (Left)RNone1809M63133.04Right
Omnidirectional Missile (Right)RNone1809M63133.04Right
Prototype Double CannonNNone40116063.06Back
Prototype Launch MissileNNone3001A49106Back
Prototype Long Range RifleNNone20016016.04.56Back
Prototype Missile Pod (Left)NNone1203HM60122.03Left
Prototype Missile Pod (Right)NNone1203HM60122.02Right
Prototype Two-Barrel Impact Cannon (Left)NNone40116063.06Back
Prototype Two-Barrel Impact Cannon (Right)NNone40116063.06Back
Prototype Vulcan GunNNone401G512063.06Back
Red Eyes (Left)SRRH1803HM90145.03Right
Red Eyes (Right)SRRH1803HM90145.03Right
Reinforced Launch MissileRNone5751A10137.06Back
Self-Guided Missile PodSRNone1606HM75134.04Back
SL Exclusive Triple Impact CannonSRSL14016084.03Any
Small Double Barrel Impact Cannon (Left)NNone40116063.06Back
Small Double Barrel Impact Cannon (Right)NNone40116063.06Back
Small Double Barrel Impact Cannon R (Left)NNone40116063.06Back
Small Double Barrel Impact Cannon R (Right)NNone40116063.06Back
Small Double Barrel Impact Cannon S (Left)SRNone1122C5082.03Left
Small Double Barrel Impact Cannon S (Right)SRNone1122C5082.03Right
Small Gatling Gun (Left)NNone201G515063.03Left
Small Gatling Gun (Right)NNone201G515063.03Right
Small Gatling Gun R (Left)RNone291G618063.06Left
Small Gatling Gun R (Right)RNone291G618063.06Right
Twelve Five (Left)SRGR3362M40203.07Left
Twelve Five (Right)SRGR3362M40203.07Right