- Arashi
Name: Arashi
Zoid: Wild Liger
Team: Freedom
Team Mates: Supreme
- Onigiri
- Penne
Family:
- Ikadzuchi
- Taifuu (Grandfather)
- Personality
Arashi is unmistakeably still a typical teenager. He makes tons of short sighted decisions, often getting himself into trouble in the process. Most of them are, thankfully, well intentioned. Most of his time is spent trying to bail literally anyone and everyone out of trouble, as long as they're not with the perceived bad guys. He's quite typical of a kid hero character.
- Past
When Arashi was a child his father told him countless stories of his adventures outside the village. One day, when the village was in danger of being destroyed by a falling meteorite, his father showed up in a massive Zoid he called the Grachios. After destroying the meteor, he told Arashi that he needed to find his own partner Zoid. That it was waiting out there somewhere for him, and that when he found him, he mustn't let that opportunity go. He must tame his partner Zoid and go on adventures of his own.
Shortly after that incident Arashi's father disappeared. Since then he's searched for a Zoid partner of his own, often at ridiculous risk to his own life. His goal is to find a Zoid, then to go find his father so that they can go on adventures together.
- Featured In Episodes
1
2
3
4
5
6
7
8
9
10
- Personal Possessions
- Book of Adventures
When Arashi's father was traveling the world, he wrote down all of his adventures and information on the different Zoids he encountered. Even tips and tricks on survival, such as how to fish! Every time he came back home he'd share this book with Arashi, telling him about his grand adventures, and finally, when the book was full he gave it to his son. That was the last time Arashi ever saw his father.
Even today he hangs onto the book, and when Arashi finally left home years after getting it, the Book of Adventures was one of the very few items he took with him.
- Adventure Gear
Arashi employs a lot of... err, tools- in his efforts to capture a Zoid. Presumeably he would've taken some of these items with him when he left on his grand adventure. So far the list includes a pot of oil used for luring in Zoids, a rope, a giant bug net, and large bolt cutters.
- Zoid Key
Arashi received the Zoid Key from the Wild Liger after risking his life to keep the Liger safe. Several times, before the Zoid was willing to trust him. The key is used in combination with the Zoid to activate its Wild Blast, which brings out their true instincts.
- Zoid: Wild Liger
Introductory Episodes: 1, 2
Wild Blast: King of Claw
Arashi met the Wild Liger jsut outside of his village, when the Liger had escaped from the Death Metal Empire. While Supreme was also looking for the Liger, he beat them to the punch, and put forth the pain and effort to save Wild Liger from its Death Metal pursuers. The Liger has since been relatively loyal to Arashi, but holds him to a high standard when it comes to equal partnership.
- Adventure Thus Far
Arashi's many failed attempts nearly got him killed right off the bat. If it weren't for Bacon and his Fang Tiger stopping the (justifiably) angry Kuwaga, he'd have been minced meat. Thankfully they did, however, and while all of team Supreme suspected that he'd learned his lesson, Arashi was right back at it.
Arashi's hair, teeth, and eyes change during Wild Blast.
|
He fled from the village as soon as he heard the fierce roar of the Wild Liger. He knew the moment he heard it that it was the one, the Zoid that was meant to be his partner. When he finally found it, however, the Liger wasn't entirely impressed by his enthusiasm. In fact, it was outright violent when he got too close, even after he'd tried to save it from the Death Mental goons.
After noticing Wild Liger's scars, Arashi finally realized that the Liger had a history of being harmed by humans. He was sympathetic, checking on the Liger when he thought that it was hurt, but it wasn't until Arashi started taking damage himself (via electrical shock) and played through the pain that Wild Liger accepted his alliance. In rather short order he was given the Zoid Key and was able to activate the Liger's Wild Blast.
This situation turned sour in the same fight where it had begun. Under threat of some pouncing raptors, Arashi considered for a brief second, jumping off of the Wild Liger. This didn't happen thanks to Bacon's intervention, but it was clear to the Wild Liger that his partner was not willing to take the same risks that the Liger was expected to take.
As a result, Wild Liger stopped listening to Arashi. It ignored his every attempt to ride it, especially as they became more childish and immature. Even when Death Metal attacked Arashi's grandfather and home village, the Liger only stood by. Arashi didn't understand, until he realized what he was asking of the Wild Liger, and how he had ditched the Liger when it was in danger. After some profuse apologizing, the Wild Liger finally accepted Arashi again, but would continue to be a generally stubborn animal for most of their partnership.
Arashi goes through a lot of names for his team before he meets Penne. They race each other to a mysterious treasure, suspecting it to be the Great Ancient Treasure Z! Instead it turns out to be herbs with incredible healing properties. When they've both resolved to leave them alone, a couple of kuwagas try to both destroy, then steal the plants. Penne realizes Arashi isn't so bad after he helps to protect the plants and animals, so agrees to join his team. Only, she has no interest in being his traveling companion just yet. So, they part ways.