- HMM-036 Dibison Thoma Ver.

Release Date: December 7th, 2012  Retail Price: 9,800 yen  Product Length: Roughly 300 mm


Gallery

- Introduction

 Megalomax, Fire!

 The Fan's Choice Machine, chosen to be commercialized at the 3rd HMM ZOIDS Public Planning Meeting. The buffalo-type "Zoid for heavy armament assaults", Dibison, which appeared in the TV anime ZOIDS alongside Thoma Richard Schwarz has now appeared in the HMM series with a powerful impression.

 The biggest feature, the back-equipped 105mm 17-Barrelled Assault Cannon, can be independently moved one by one to reproduce the Megalomax, and can also be detached from the Dibison's main body and transferred into an Independent Turret Mode, an HMM original gimmick.

 In addition, the distinctive Twin Crusher Horns have a stronger shape with the HMM version, and the 8-Shot Missile Pods on the side of the head have a hatch that can be deployed. A small missile pod is also installed in the mouth, as a hidden weapon.

 The body has a good range of motion, and the neck joint uses a sliding gimmick so that you can enjoy expressive poses, while the back joint balances strength and movement with a movable axis, recreating a powerful standing pose.

 It comes with two pre-painted figures (sitting / standing) of Thoma Richard Schwarz.

- Technical Data

Stats:
  Length: 20.6 m
  Height: 10.8 m
  Weight: 230.0 tons
  Maximum Speed: 130 km/h

[Weapons]
  17-Barrelled Assault Cannon  (Back Barrels)
    - 105mm Ballistic 17-Barrelled Cannon  (Barrels)
  8-Shot Missile Pods  (Cheeks)
  AZ 35mm Anti-Air Guns  (Lower Back)
  AZ Triple Shock Cannon  (Chest)
  Crusher Metal Spikes  (Hooves)
  Pulse Beam Gun  (Tail)
  Twin Crusher Horns  (Head)
    - Electron Vibration Field Generators  (Horns)
  Weapon Mount: 6-Shot Missile Pod  (Mouth)

[Equipment]
  Enforced Cooling Systems  (Leg Vents)
    - Bulletproof Plating  (Cooling System)
  Frame Plus Cooling System  (Side, Silver Piece)
  Power Assist Units  (Rear Leg)
  Stowable Rear Watch Radar  (Upper Back)

[Features]
  Heavy Armour Cockpit  (Head)
  Sub-Cockpit  (Back)
  Zoid Core  (Chest, Internal)

- Release Notes

  - Rereleased in March 2018
  - MPV released in July 2020

- Marking Plus Version

The heavy-hitting mechanical beast with outstanding firepower.

 The Republican Army's assault Zoid Dibison has been added to the lineup with new decals that'll greatly increase its content!

 The slide gimmick adopted for the neck joint and the movable axis of the waist joint combine strength and mobility, making it possible to recreate expressive poses and powerful standing postures.

 As a bonus, clear colorless parts are included in addition to the clear orange parts. It's possible to paint them with your favorite clear color.

 Please add this heavy attack mecha, which was put into the first offensive battle against the Imperial Army to your lineup!

- Gimmicks

 ⚫ The cockpit hatch in the head opens and closes, and a general pilot figure is included for boarding.

 ⚫ The hatches on the side of the head can be deployed to reveal the 8-Shot Missile Pods.

 ⚫ The Zoid Core built into the body can be removed.

 ⚫ The biggest feature of the back weapon, the 17-Shot Assault Cannons, can all be moved independently, one by one. Furthermore, as an HMM-original gimmick, it can be removed from the Dibison's body and transformed into an Independent Turret Mode.

 ⚫ Clear colorless parts for the cockpit have been added in addition to the clear orange parts. It's possible to paint them with your favorite clear color.

 ⚫ Decals with various emblems and caution marks, which are indispensable for reproducing its affiliation with the Republican Army's "first Zoids era" are included. You can place them as you like to create a precise finish.

- Changes From Standard Kit

 ⚫ New decals are included

 ⚫ Clear colorless parts included

 ⚫ Brand new box art

 ⚫ Includes a generic pilot figure instead of the painted Thoma figure

 ⚫ The green has been changed to a more yellow-toned green, and the horns /hooves to a different shade of silver that is more representative of the old (OJR) Dibison. Many of the stock photos on the site use the old Dibison photos, so we've included some from the review article by Kotobukiya.

Release Date: July 2020
Price: 9,800 Yen

Additional Photos

* The additional images include items from the Gojulas Cannon Set, which aren't actually included in the MPV kit.

- Prototype

- Extra Details

  • The new artwork used for the Marking Plus Version references a mountain battle on the Central Continent, featuring the Dibison Assault Force charging into the first Death Saurer battle. The original box art on the old Tomy mentioned 6 Dibisons, 30 Arosaurers, 15 Godos, and 15 Bear Fighters in the division, and so Mercy Rabbit included the old Republic Godos running alongside the Dibison.
  • - Disclaimer

    Please note! While the stats and equipment list on this page is properly translated by Falcarius, the remainder of the info on this page (including the story) relies on automatic translation done by this site. It likely contains errors, and exists only to give users the gist of what is being said, where better translations are currently unavailable.

    - 036 Dibison Thoma Ver. Instructions




    - HMM-036 Dibison Thoma Ver. Review


    Number of Pieces: 455 | Number of Frames: 32 | Custom Pilot: Thomas


     Dibison plastic quality is another one of those annoying ones that can snag easily and thus cause you to lose a slab of plastic. This has been a growing problem with newer kits. If you're careful you should be able to avoid it.

     Otherwise the kit is very sturdy. I've only had problems with a single part being lose, and its got quite a lot of weight to hold. On the flip side it seems like it doesn't have many gimmicks. I mean, it does, but they're all compacted into the same areas which leaves a little to be desired. The overall detail, though, looks amazing.

     If you're a fan of marbling you'll like this kit. If you're not, you're not going to be happy. There is a LOT of marbling. On the black plastic, the silver, just about everywhere.


    Pros:
     -Extremely sturdy
     -Unique detachable weapon design
     -Custom painted pilot
     -Additional weapons and features from original design

    Cons:
     -Easily scrapping plastic that cuts more than intended
     -Marbling on all black and silver
     -Small piece on the back that will not stay in at all.

    - Box Art
    Gimmicks

    - Horns


     I was kinda surprised at this feature, but Dibison's horns can rotate at a pretty wide range. I don't like the look of this at all, but it's still interesting.

    - Cockpit


     The top of the head flips forward to show the cockpit of the Zoid. There's a decent amount of detail including a small rotational console that can flip forward into the pilot's lap.

    - 8-Shot Missile Pods


     The pods on each side of the face have been adjusted to have openable doors. You'll see two tiny little slits on the inner most part of the door which you can pick at to open them up. The pods themselves can also spin in a wide range.

    - Jaws


     Dibison's jaws open up like most Zoids, but interestingly he has sharp teeth, not blunt teeth. The inside of the jaw also shows a six shot missile pod that was never seen on earlier versions.

    - Neck


     The Dibison has a neck that's got a hinge joint on it but because of the guns on the back of the neck it really can't make use of that range of motion.

    - Head


     Thankfully to make up for the lack of motion in the neck the Dibison's head can spin just about as far as there's no obstruction, which is quite a ways.

    - Shoulders


     The shoulders are the main point of articulation on the legs. The legs themselves are rather stiff so you'll need this range of movement to make different poses.

    - Front Leg


     The center joint of the front legs are very unarticulated. They have a small range of motion that doesn't really allow for the legs to be posed past the shoulders. On the bright side the Dibison has a stable leg design that hasn't been seen in many Koto kits. There are no loose pieces at all.

    - Hooves


     The feet are sliiigghhttly iffy. Here you see where the halves don't stay together real well. If you press them together they'll stay if let be, but sometimes when posing they come loose from the stress on the parts.

    - Mid Section


     At the middle of the body the Dibison can tilt up and down a little less than an inch. It can also rotate sideways, where it can move a lot more. The sideways movement provides much better poses.

    - Rear Leg


     The rear legs have the same major rotation abilities as the front legs. Just the same it is one of the main points of articulation in the leg.

    - Rear Leg - Mid Section


     They added an extra section to the Dibison's leg design. I can't decide how to feel about this. It was added to provide better ranges of motion, supposedly, but in a bison it just looks unnatural. If this pieces is folded up it looks a little better but then it puts the leg at a very awkward angle in comparison to the thigh.

    - Rear Leg - Bottom


     Just like the front leg this piece has a very low range of motion. This is still disappointing but I do like the details and shape dynamics they have going on with the design.

    - Leg Joints


     The area where the legs attach to the body allow the legs themselves to rotate inwards or outwards. The back legs can move more than the front legs but the range of motion isn't bad on either.

    - Rear Guns


     These guns are placed on the rear of the Zoid, one on each side. They have a great range of rotation and show a small missile pod on the very end. Because of their rotational abilities this really evens out the Dibison's range of firing. It can fire in almost any direction.

    - Tail Gun


     The top of the tail gun can flip upwards. I'm not sure if the bottom part is also supposed to be a gun but it sort of looks like it. Maybe just a pipe? Either way, more guns ftw.

    - Tail


     A ton of the Dibison's gimmicks rely on a hinge joint, and this tail does too. It flips up and down but has no rotational ability otherwise.

    - Detachable Cannons


     Well, Dibison's most distinguishing feature is for sure the huge cannon assortment on its back! On the HMM version, however, this has been updated to detach and be a weapon all on its own. I have a whole lot of information to cover on this piece so here I'm just going to go over the detachment.
     In the first couple of pictures you can see that the pieces on the back/sides of the cannon set can detach. Don't worry about putting a little bit of pressure on these, they use sturdy pegs meant to be constantly opened and closed. Detached they have a hinge joint that allows them to flip outwards and away from the cannon set. The third image shows the items detached and flipped outwards. The piece in the middle can also flip up and rotate backwards just a little.
     Last but not least you'll see the legs that fold out from the bottom of the cannon pack, allowing this little piece to skitter around all on its own. The sides have two sets of three legs, and two additional legs that fold out from the back.

    - Cannons - Back Interior


     A lot to cover here, too. First we're gonna start off with a small radar dish. The main L-shaped arm flips out and a secondary joint in the arm flips upwards. The dish itself can spin in a full circle as if to rotate, and the whole radar section can flip forward through a slot on the armor, so that it can be up even when the panel is down.
     Second up is the control panel. I can't remember if this Zoid actually comes with a second pilot or not, sorry! I borrowed Thomas from the cockpit to put here for an example. It has a large console to be flipped forward over the pilot.
     The one loose piece problem I had with the Dibison was this orange piece, shown in the last couple of images. It is supposed to go up underneath of the inside (under the bar) but it is supposed to rely on pressure from the sides to keep it in. This does not work. Even if I could get it to just barely hang on for a few seconds as soon as I moved the Dibison it fell out. I recommend super glue.

    - Cannons


     Now for the big barrels! You can see that the four on the sides can rotate in and out. Not very far, but still. On a plus they can rotate seperately. The guns in the center are very impressive, all able to rotate their own way. They can't rotate outwards like the ones in the show but they all move separately. The annoying part here is that a green piece on the top blocks the center row from rotating all the way up, meaning they don't have the same range as the side barrels.