- HMM-033 Berserk Führer

Release Date: August 27th, 2012  Retail Price: 8,800 yen  Product Length: Roughly 330 mm


- Stock Images



- Introduction

 "Another Ultimate X, the brother unit to Liger Zero."

 The Berserk Führer, which appeared in two anime series for Zoids, Zoids New Century /ZERO and Zoids Fuzors, has joined a lineup that's full of other Zoids from the HMM series! Its fierce fight with Liger Zero has been revived!

 It accurately reproduces the silhouette and details of the Berserk Führer, one of the most popular Zoids of the series. To recreate the structure of its various gimmicks, knowledge cultivated from making the Liger Zero has been integrated. In addition to recreating the rotating gimmick of the Buster Claws and the gun within them, we've also recreated its various forms of physical attacks, shelling attacks, defense, and storage, which is impressive to playing without the need to replace parts. In order to create a sort of "storage state", we've also included a fixture called a Traveling Lock, which bundles the three Buster Claws together, unique to the HMM original setting. Of course, the firing state of the Charged Particle Gun, its greatest weapon, is also able to be completely recreated with its movable gimmicks! You can easily enjoy the firing stance. It has also adopted the Changing Armor System, a feature of the Berserk Führer, so recreating the base frame (naked) state is also possible. The cockpit carries a painted pilot figure of Vega, which can be deployed to see inside. This kit comes with one standing figure and one sitting figure, and the standing figure can be displayed independently using the "1/72 Scale Figure Pedestal." It can also be used for 1/72 pilot figures that came with the past HMM series kits.

- Technical Data

Stats:
  Length: 22.70 m
  Height: 12.3 m
  Weight: 127.0 tons
  Maximum Speed: 340 km/h

[Weapons]
  Charged Particle Cannon  (Mouth)
  Buster Claws  (Back)
  - Magnezers  (Buster Claws)
  - E-Shields  (Buster Claws)
  - AZ 185mm Beam Cannons  (Buster Claws)
  Electron Fangs  (Mouth)
  Strike Claws  (Feet)
  Strike Laser Claws  (Hands)
  Strike Smash Tail  (Tail)

[Equipment]
  Anchors  (Heels)
  Charged Particle Generator x3  (Tail Armor)
  High-Manoeuvre Thrusters  (Backpack)
  Ion Booster Pack  (Back)
  Vernier Thrusters  (Legs)

[Features]
  Cockpit  (Head)
  Zoid Core  (Chest, Internal)


- Repackage Version

 The Repackage version was released as an updated version of the Berserk Fürher with all of the modifications made to the Sturm Tyrann. This means it's a bit more stable than the standard, and better equipped to handle the Sturm Unit.

 ⚫ Includes a general pilot figure instead of the Vega figure
 ⚫ Includes the ABS ankle-strengthening parts from Tyrann
 ⚫ Decals have been greatly expanded
 ⚫ Has updated box art by Mercy Rabbit

Release Date: July 14th, 2019

Price: 8,800 Yen




- History of Berserk Führer

- The Origin of CAS

 At the end of the Western Continent War, the Guylos Empire began developing two new Zoids based on a brand new concept, that should've put an end to the endless arms race to develop the strongest combat Zoids. Two prototypes were created, a lion and a tyrannosaurus, both of which were based on completely wild forms and possessed high combat power without any artificial manipulation. In addition, new features were added to these units based on the brand new concepts developed by the Guylos Empire's Military Development Department.

 During the Western Continent War, a number of new Zoids had been developed, but the mainstream Zoids out on the battlefield were still mostly reinforced versions based on those created by the Zenebas Empire during the Central Continent War. The Guylos Empire Army Development Department began a plan to create a Guylos Empire unit that could maintain its posterity. Anticipating that the war could last for several years, or even decades, they developed a unit that would utilize a "naked form" that retained its full fighting abilities. It was decided that it would be created with the ability to be upgraded to the latest equipment to allow it to adapt to the changing combat situations for several generations to come.

- The Dragon and The Lion

 The Guylos Empire's Zoids Development Arsenal had selected two types of new Zoids to be equipped with CAS, a lion type and a tyrannosaurus type. This was due to the fact that there were limits to the types of fully wild forms that could be used as a base, and also because the lion type was designed to have "high fighting performance" as a countermeasure to the Liger type, which was the main unit of the Helic Republic, the enemy military.

 The tyrannosaurus model was selected based on the premise of creating a "primary Zoid of legitimate evolution", which made use of the know-how gained from the Geno Saurer's systems, which was one of the greatest Empire-developed units thus far, and could operate effectively in any region. If these two models could be operated simultaneously, the Imperial Army, which had been outmatched during that time, might've succeeded in turning the tides. However, shortly after the completion of these two prototypes, the research facility was attacked by the Republican Army, and the development came to a natural halt.

 The lion type was seized at that time, and the Republican Army converted it into a semi-mass production machine. Equipped with CAS that differed from the original development concept, it was put into battle as the "Liger Zero," a machine dedicated to the special forces. The tyrannosaurus prototype narrowly escaped this attack, and the completed model equipped with the original CAS was sent into battle was the Berserk Führer, taking the lead in the Imperial Army. It was an ironic fate that the two blood brothers would meet again on the battlefield.

- Berserk Führer

 The Guylos Empire Zoids Development Department was fortunate enough to have a tyrannosaurus-type perfect wild form, which allowed them to sublimate all of the technology that they'd been continuously developing thus far for the Geno Saurer into the base body. The Charged Particle Cannon was installed to its mouth, a feature of the Geno series, and was enhanced in destructive power, gaining the ability to converge or diffuse the beam freely. Its mobility was also greater than that of the Geno series, which also led to improved melee capabilities. As with the Liger Zero, which was developed at the same time, the use of a pure-blooded "perfect wild form" resulted in a strong and high-powered Zoid Core. The body itself, called the Naked Form, was completed as a unit with combat power comparable to that of Zoids equipped to the Organoid System. It was a good thing. It surpassed the performance of the Geno Breaker in all regards.

 The exterior armor of the CAS was made up of multiple layers of armor, with the surface of the armor composed of Multi-Layer Annihilation Armor, which is striped with microscopic dimples and coated with a special ferrite. This causes the color of the armor to change depending on the viewing angle and the incident angle of the light, resulting in blurring and afterimage effects. This greatly improves its armor strength as well as its stealth, which is difficult to detect with direct visuals, thermals, optical sensors, and radio wave radar.

 The CAS "Berserk Unit", which is the first generation of the Fürher as well as its standard equipment, is equipped with an Ion Booster Pack, a high-powered sub-generator/engine on its back, and the Buster Claws, which are compound weapons that function as a Claw/Magnezer/Beam Gun/E-shield. This equipment allows for a wide variety of combat responses, from artillery combat to melee battles or even assault battles. In addition to the Berserk Unit, other armors were developed for the Fürher, including the Sturm Unit used for high-speed combat, which was produced in small numbers for elite troops, and the Tyrann, whose main body was adjusted prior to the second lot of Sturm Units. Various other CAS were also planned and prototyped, and there are records that some of them were secretly put into actual combat for data collection purposes.

- Ultimate X

 Time had passed, and war had disappeared from Planet Zi. Combat competitions known as Zoids Battlers were held in various locations. At this time, the Berserk Führer once again made its appearance. In order to sabotage the activities of the Zoids Battle Commission, which organized Zoids battles as a sport, the Backdraft Group which conducted illegal battles discovered and recreated the legendary Ultimate X, the most powerful Zoid of all time. That Zoid was the Berserk Führer.

 A 10-year-old genius Zoids Warrior, Vega Obscura (also known as the Undefeated King) boarded the Berserk Führer and participated in the final Zoid Battle, the Royal Cup. He dropped three Geno Saurers in the blink of an eye, and showed off his absolute fighting prowess by defeating five Zoids, all driven by famous Zoid Warriors, one after another.

 His final opponent was Bit Cloud, a member of Team Blitz, and his favorite machine, the Liger Zero. It was an era when neither the Guylos Empire nor the Helic Republic existed. A long time had passed, and yet the the ancient brothers had awakened from their slumber, and a fateful confrontation unfolded on the Zoids Battle Field.

- Fuselage Commentary



- Release Notes

  - Rereleased in April 2016
  - Repackage Released in July 2019
  - Repackage Rereleased in July 2020
  - Repackage Rereleased in April 2021
  - Repackage Rereleased in July 2022


- Disclaimer

Please note! While the stats and equipment list on this page is properly translated by Falcarius, the remainder of the info on this page (including the story) relies on automatic translation done by this site. It likely contains errors, and exists only to give users the gist of what is being said, where better translations are currently unavailable.

- 033 Berserk Führer Instructions



- HMM-033 Berserk Führer


    This has been a long time coming. I know I'm not the only one that waited for this Zoid to come out, and while it has some quirks it really has delivered with its reimagined design. I gotta give props to Kotobukiya.

    I'll be doing this review in two parts. This first section will be geared towards the armorless Berserk Führer, the basic body features, etc. Armor related features and my impression of the armor will be given in a separate section about half way through the review.

    Plastic quality varies. The lavender was a lot more darker than I expected; I was pretty taken back. It is also leaning towards a pink hue, while the normal color is closer to a blue lavender hue. The silver has some marbling, but not much. In my opinion the black plastic is where they dropped the ball. It's the same dry black plastic used in a lot of their kits. If you make one wrong cut you'll lose an entire slab of plastic that just peels off when you try to accomodate for the cut.


Pros:
    -Extremely sturdy, NO falling parts on the armorless version
    -Great articulation in the head, feet, arms, and tail
    -Great balance, able to maintain a number of poses

Cons:
    -Black plastic is extremely brittle
    -Legs cannot bend as far inwards as I'd prefer
    -Center rib cage leaves a large gap when turned
    -When the armor goes on it loses a lot of its balance and sulks in many poses

- Box Art

    

Gimmicks (Unarmed Berserk Führer)

- Cockpit


    Berserk Führer has beautiful red eyes which effectively capture light from outside sources. They open up with the cockpit, which flips backwards on a hinge in the back of the head. Inside, a small control console rotates outwards.

- Mouth and Charged Particle Gun


    The large hinge on the animal's jaw can open the mouth. At first I thought these silver teeth were a little oversized, but it looks better in person. They have a wide range of motion and by default the Charged Particle Gun rests on the bottom of the jaw. You have to pull it upwards to 'extend' it and the rotation range is limited, but not bad.

- Head


    The head has a slight range of motion up and down, enough for it to effectively nod. What interests me a bit more is that it can rotate from left to right. It's also on a peg that allows it to rotate all the way around (even upside down!) so you can get better poses from it.

- Neck


    The neck is able to rotate up and down but honestly, it's not much. Kind of a disappointing point of articulation.

- Shoulders


    Both shoulders can rotate inwards and outwards, both at the fronts and vertically. It starts off a series of excellent articulations in the arm.

- Arm


    The arm has a lot of articulation. Below the shoulder, the large circular section can rotate almost all the way around. This allows the arms to turn completely inwards. The forearm also rotates at the elbow. The range of motion here is wonderful.

- Hand


    The hand can rotate up and down at the wrist. Each claw is also separately articulated with a good range of motion.

- Ribs


    The mid section of the body as a much wider range of motion than almost any other Zoid I've come across. I was really impressed. What let me down was that the second rib leaves a huge gap in the side that is turned away. I still am impressed by the interlocked panels, though. They really help to hide the points of articulation that normally make a Zoid like malnurished.

- Thigh


    The thighs really don't have a good inwards/outwards range of motion. They can rotate more or less 360 degrees around, though, so that definitely gives it an advantage.

- Knee


    The knee is a small oval shaped section that can flip forward or bend backwards. I don't necessarily like the knee being separately articulated. Most of the time I just leave it folded up. You can never have too many gimmicks, but I do feel that it was a little bit unnecessary.

- Leg


    The mid section of the leg can fold almost flat against the back of the thigh. Excellent~ It really improves the number of positions that the leg can achieve. The lower section of the leg can also fold pretty closely to the rest of the leg, which you'll see in the last two pictures.

- Feet


    The feet have a couple of different articulation points. Half way through the foot, right where the toes begin the foot bends in an arch. This is ... mildly- annoying to someone that doesn't use a stand, but for a stand I bet that it makes poses much more dynamic. What's really impressive is that the toes section can rotate 360 degrees around, so the toes can stand flat on the ground no matter what angle the legs are at. I was really happy to see this, since so many earlier designs had a problem of not being grounded. What is disappointing, though, is that the toes are not separately articulated, but I think the rotation makes up for it.

- Tail


    The tail rotates up and down where it connects to the body. This is a welcome addition, not many rexes take the time to do this. The segments are individually able to rotate left and right to a limited extent, shown in the photos above. Also note the new concealed weapon in the end of the tail. Well, concealed when the armor is on.

- Core


    The core is something I usually forget. For how lose it sets into the chest I'm amazed it stays in there, but it does.

Gimmicks (Armored Berserk Führer)


    The armored Fury fixes a lot of the funky anatomy mistakes visible on the armorless version, but it's still got some proportional issues. Nonetheless, I love this Zoid and its easily one of my favorites. The real down side is that once the armor goes on the Zoid loses a LOT of its flexibility. The armor is simply too heavy for it to hold up properly so a lot of the poses that the original unarmored version was able to achieve will cause the armored version to simply sulk/fall to the ground.

- Cockpit


    While the black portion of the cockpit flips backwards the armor portion flips forwards. This is a cool cockpit design, and adds a lot.

- Neck


    Panels on the top and bottom of the neck flip outwards. This is meant to be used in conjunction with the charged particle gun.

- Leg Thrusters


    With the armor adds the thrusters on the back of the legs. If you flip open the panels you can see the thrusters on the inside.

- Tail


    Each segment on the tail has two flaps that open up away from the tail. It also conceals the knife set and gun in the end of it.

- Back Thrusters


    The boosters on the back can open up, but the pieces that define them are very thin. For some reason this feels a little empty. It'd have been nice if there was some sort of panel in the middle, but it's still got a nice amount of detail. They also rotate a wide range.

- Buster Blade Arms


    As always these have an absurd amount of articulation. They rotate upwards from the back of the thruster unit. At the end of that section is another arm piece which can spin in a full circle and rotate. An equally articulate piece is at the end of that. At the end of that, yet another piece that can move on a hinge, and finally, the base of the clamps which can rotate in a full circle at the connection point.

- Buster Blades


    The blades themselves are quite cool. The protrusions are exagerated from the original motorized version but still look quite menacing. They can rotate at the base so that these protrusions face inwards or outwards. Then there is a small middle section, which allows the blades to flip outwards either straight, or slightly outwards with the main blade still facing forwards. A barrel is in the center of all three blades.